{"uuid": "9b668940-46ed-444a-8a0b-15393dd54dcb", "vulnerability_lookup_origin": "1a89b78e-f703-45f3-bb86-59eb712668bd", "author": "9f56dd64-161d-43a6-b9c3-555944290a09", "vulnerability": "CVE-2004-0608", "type": "seen", "source": "https://github.com/rapid7/metasploit-framework/blob/master/modules/exploits/linux/games/ut2004_secure.rb", "content": "{\"aliases\": [], \"arch\": \"\", \"author\": [\"onetwo\"], \"autofilter_ports\": [], \"autofilter_services\": [], \"check\": true, \"default_credential\": false, \"description\": \"This is an exploit for the GameSpy secure query in\\n          the Unreal Engine.\\n\\n          This exploit only requires one UDP packet, which can\\n          be both spoofed and sent to a broadcast address.\\n          Usually, the GameSpy query server listens on port 7787,\\n          but you can manually specify the port as well.\\n\\n          The RunServer.sh script will automatically restart the\\n          server upon a crash, giving us the ability to\\n          bruteforce the service and exploit it multiple\\n          times.\", \"disclosure_date\": \"2004-06-18\", \"fullname\": \"exploit/linux/games/ut2004_secure\", \"is_install_path\": true, \"mod_time\": \"2026-06-11 10:10:30 +0000\", \"name\": \"Unreal Tournament 2004 \\\"secure\\\" Overflow (Linux)\", \"needs_cleanup\": null, \"notes\": {\"Reliability\": [\"unreliable-session\"], \"SideEffects\": [\"ioc-in-logs\"], \"Stability\": [\"crash-service-restarts\"]}, \"path\": \"/modules/exploits/linux/games/ut2004_secure.rb\", \"platform\": \"Linux\", \"post_auth\": false, \"rank\": 400, \"ref_name\": \"linux/games/ut2004_secure\", \"references\": [\"CVE-2004-0608\", \"OSVDB-7217\", \"BID-10570\"], \"rport\": 7787, \"session_types\": false, \"targets\": [\"Automatic\", \"UT2004 Linux Build 3120\", \"UT2004 Linux Build 3186\"], \"type\": \"exploit\"}", "creation_timestamp": "2026-09-08T06:48:20.164277Z"}