CWE-203
Observable Discrepancy
The product behaves differently or sends different responses under different circumstances in a way that is observable to an unauthorized actor.
Mitigation ID: MIT-46
Phase: Architecture and Design
Strategy: Separation of Privilege
Description:
- Compartmentalize the system to have "safe" areas where trust boundaries can be unambiguously drawn. Do not allow sensitive data to go outside of the trust boundary and always be careful when interfacing with a compartment outside of the safe area.
- Ensure that appropriate compartmentalization is built into the system design, and the compartmentalization allows for and reinforces privilege separation functionality. Architects and designers should rely on the principle of least privilege to decide the appropriate time to use privileges and the time to drop privileges.
Mitigation ID: MIT-39
Phase: Implementation
Description:
- Ensure that error messages only contain minimal details that are useful to the intended audience and no one else. The messages need to strike the balance between being too cryptic (which can confuse users) or being too detailed (which may reveal more than intended). The messages should not reveal the methods that were used to determine the error. Attackers can use detailed information to refine or optimize their original attack, thereby increasing their chances of success.
- If errors must be captured in some detail, record them in log messages, but consider what could occur if the log messages can be viewed by attackers. Highly sensitive information such as passwords should never be saved to log files.
- Avoid inconsistent messaging that might accidentally tip off an attacker about internal state, such as whether a user account exists or not.
CAPEC-189: Black Box Reverse Engineering
An adversary discovers the structure, function, and composition of a type of computer software through black box analysis techniques. 'Black Box' methods involve interacting with the software indirectly, in the absence of direct access to the executable object. Such analysis typically involves interacting with the software at the boundaries of where the software interfaces with a larger execution environment, such as input-output vectors, libraries, or APIs. Black Box Reverse Engineering also refers to gathering physical side effects of a hardware device, such as electromagnetic radiation or sounds.