Search criteria
6 vulnerabilities found for wolfenstein_enemy_territory by id_software
FKIE_CVE-2006-2236
Vulnerability from fkie_nvd - Published: 2006-05-08 23:02 - Updated: 2025-04-03 01:03
Severity ?
Summary
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| id_software | quake_3_arena | 1.32b | |
| id_software | quake_3_engine | 1.32b | |
| id_software | return_to_castle_wolfenstein | 1.41 | |
| id_software | wolfenstein_enemy_territory | 2.60 |
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FKIE_CVE-2005-0983
Vulnerability from fkie_nvd - Published: 2005-05-02 04:00 - Updated: 2025-04-03 01:03
Severity ?
Summary
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| activision | call_of_duty | 1.4 | |
| activision | call_of_duty | 1.5b | |
| activision | call_of_duty_united_offensive | 1.41 | |
| activision | call_of_duty_united_offensive | 1.51b | |
| activision | return_to_castle_wolfenstein | 1.0 | |
| activision | return_to_castle_wolfenstein | 1.1 | |
| id_software | quake_3_arena | 1.1.7 | |
| id_software | quake_3_arena | 1.16 | |
| id_software | quake_3_arena | 1.31 | |
| id_software | quake_3_arena_server | 1.29f | |
| id_software | quake_3_arena_server | 1.29g | |
| id_software | quake_3_engine | * | |
| id_software | wolfenstein_enemy_territory | 1.0.2 | |
| id_software | wolfenstein_enemy_territory | 2.56 | |
| lucasarts | star_wars_jedi_knight_ii_jedi_outcast | 1.0.4 | |
| lucasarts | star_wars_jedi_knight_jedi_academy | 1.0.11 | |
| raven_software | soldier_of_fortune_2 | 1.0.2 | |
| raven_software | soldier_of_fortune_2 | 1.0.3 |
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CVE-2006-2236 (GCVE-0-2006-2236)
Vulnerability from cvelistv5 – Published: 2006-05-08 23:00 – Updated: 2024-08-07 17:43
VLAI?
Summary
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
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CVE-2005-0983 (GCVE-0-2005-0983)
Vulnerability from cvelistv5 – Published: 2005-04-05 04:00 – Updated: 2024-08-07 21:35
VLAI?
Summary
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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CVE-2006-2236 (GCVE-0-2006-2236)
Vulnerability from nvd – Published: 2006-05-08 23:00 – Updated: 2024-08-07 17:43
VLAI?
Summary
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
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CVE-2005-0983 (GCVE-0-2005-0983)
Vulnerability from nvd – Published: 2005-04-05 04:00 – Updated: 2024-08-07 21:35
VLAI?
Summary
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
| URL | Tags | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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