GHSA-RGX2-HJ64-5VC5
Vulnerability from github – Published: 2022-05-17 02:06 – Updated: 2022-05-17 02:06
VLAI?
Details
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
{
"affected": [],
"aliases": [
"CVE-2010-2702"
],
"database_specific": {
"cwe_ids": [
"CWE-119"
],
"github_reviewed": false,
"github_reviewed_at": null,
"nvd_published_at": "2010-07-12T17:30:00Z",
"severity": "HIGH"
},
"details": "Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.",
"id": "GHSA-rgx2-hj64-5vc5",
"modified": "2022-05-17T02:06:18Z",
"published": "2022-05-17T02:06:18Z",
"references": [
{
"type": "ADVISORY",
"url": "https://nvd.nist.gov/vuln/detail/CVE-2010-2702"
},
{
"type": "WEB",
"url": "https://exchange.xforce.ibmcloud.com/vulnerabilities/60142"
},
{
"type": "WEB",
"url": "http://aluigi.altervista.org/adv/unrealcbof-adv.txt"
},
{
"type": "WEB",
"url": "http://aluigi.org/poc/unrealcbof.txt"
},
{
"type": "WEB",
"url": "http://osvdb.org/66039"
},
{
"type": "WEB",
"url": "http://secunia.com/advisories/40466"
}
],
"schema_version": "1.4.0",
"severity": []
}
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Sightings
| Author | Source | Type | Date |
|---|
Nomenclature
- Seen: The vulnerability was mentioned, discussed, or observed by the user.
- Confirmed: The vulnerability has been validated from an analyst's perspective.
- Published Proof of Concept: A public proof of concept is available for this vulnerability.
- Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
- Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
- Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
- Not confirmed: The user expressed doubt about the validity of the vulnerability.
- Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.
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