GSD-2004-2099

Vulnerability from gsd - Updated: 2023-12-13 01:22
Details
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.
Aliases
Aliases

{
  "GSD": {
    "alias": "CVE-2004-2099",
    "description": "Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.",
    "id": "GSD-2004-2099"
  },
  "gsd": {
    "metadata": {
      "exploitCode": "unknown",
      "remediation": "unknown",
      "reportConfidence": "confirmed",
      "type": "vulnerability"
    },
    "osvSchema": {
      "aliases": [
        "CVE-2004-2099"
      ],
      "details": "Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.",
      "id": "GSD-2004-2099",
      "modified": "2023-12-13T01:22:55.190511Z",
      "schema_version": "1.4.0"
    }
  },
  "namespaces": {
    "cve.org": {
      "CVE_data_meta": {
        "ASSIGNER": "cve@mitre.org",
        "ID": "CVE-2004-2099",
        "STATE": "PUBLIC"
      },
      "affects": {
        "vendor": {
          "vendor_data": [
            {
              "product": {
                "product_data": [
                  {
                    "product_name": "n/a",
                    "version": {
                      "version_data": [
                        {
                          "version_value": "n/a"
                        }
                      ]
                    }
                  }
                ]
              },
              "vendor_name": "n/a"
            }
          ]
        }
      },
      "data_format": "MITRE",
      "data_type": "CVE",
      "data_version": "4.0",
      "description": {
        "description_data": [
          {
            "lang": "eng",
            "value": "Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands."
          }
        ]
      },
      "problemtype": {
        "problemtype_data": [
          {
            "description": [
              {
                "lang": "eng",
                "value": "n/a"
              }
            ]
          }
        ]
      },
      "references": {
        "reference_data": [
          {
            "name": "hotpursuit2-bo(14909)",
            "refsource": "XF",
            "url": "https://exchange.xforce.ibmcloud.com/vulnerabilities/14909"
          },
          {
            "name": "20040122 Need for Speed Hot pursuit 2 \u003c= 242 client\u0027s buffer overflow",
            "refsource": "BUGTRAQ",
            "url": "http://marc.info/?l=bugtraq\u0026m=107479094508691\u0026w=2"
          },
          {
            "name": "http://aluigi.altervista.org/adv/nfshp2cbof-adv.txt",
            "refsource": "MISC",
            "url": "http://aluigi.altervista.org/adv/nfshp2cbof-adv.txt"
          },
          {
            "name": "9473",
            "refsource": "BID",
            "url": "http://www.securityfocus.com/bid/9473"
          }
        ]
      }
    },
    "nvd.nist.gov": {
      "configurations": {
        "CVE_data_version": "4.0",
        "nodes": [
          {
            "children": [],
            "cpe_match": [
              {
                "cpe23Uri": "cpe:2.3:a:electronic_arts:need_for_speed_hot_pursuit_2:*:*:*:*:*:*:*:*",
                "cpe_name": [],
                "versionEndIncluding": "242.0",
                "vulnerable": true
              }
            ],
            "operator": "OR"
          }
        ]
      },
      "cve": {
        "CVE_data_meta": {
          "ASSIGNER": "cve@mitre.org",
          "ID": "CVE-2004-2099"
        },
        "data_format": "MITRE",
        "data_type": "CVE",
        "data_version": "4.0",
        "description": {
          "description_data": [
            {
              "lang": "en",
              "value": "Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands."
            }
          ]
        },
        "problemtype": {
          "problemtype_data": [
            {
              "description": [
                {
                  "lang": "en",
                  "value": "NVD-CWE-Other"
                }
              ]
            }
          ]
        },
        "references": {
          "reference_data": [
            {
              "name": "http://aluigi.altervista.org/adv/nfshp2cbof-adv.txt",
              "refsource": "MISC",
              "tags": [
                "Exploit"
              ],
              "url": "http://aluigi.altervista.org/adv/nfshp2cbof-adv.txt"
            },
            {
              "name": "9473",
              "refsource": "BID",
              "tags": [
                "Exploit"
              ],
              "url": "http://www.securityfocus.com/bid/9473"
            },
            {
              "name": "20040122 Need for Speed Hot pursuit 2 \u003c= 242 client\u0027s buffer overflow",
              "refsource": "BUGTRAQ",
              "tags": [],
              "url": "http://marc.info/?l=bugtraq\u0026m=107479094508691\u0026w=2"
            },
            {
              "name": "hotpursuit2-bo(14909)",
              "refsource": "XF",
              "tags": [],
              "url": "https://exchange.xforce.ibmcloud.com/vulnerabilities/14909"
            }
          ]
        }
      },
      "impact": {
        "baseMetricV2": {
          "cvssV2": {
            "accessComplexity": "HIGH",
            "accessVector": "NETWORK",
            "authentication": "NONE",
            "availabilityImpact": "PARTIAL",
            "baseScore": 5.1,
            "confidentialityImpact": "PARTIAL",
            "integrityImpact": "PARTIAL",
            "vectorString": "AV:N/AC:H/Au:N/C:P/I:P/A:P",
            "version": "2.0"
          },
          "exploitabilityScore": 4.9,
          "impactScore": 6.4,
          "obtainAllPrivilege": false,
          "obtainOtherPrivilege": false,
          "obtainUserPrivilege": false,
          "severity": "MEDIUM",
          "userInteractionRequired": true
        }
      },
      "lastModifiedDate": "2017-07-11T01:31Z",
      "publishedDate": "2004-12-31T05:00Z"
    }
  }
}


Log in or create an account to share your comment.




Tags
Taxonomy of the tags.


Loading…

Loading…

Loading…

Sightings

Author Source Type Date

Nomenclature

  • Seen: The vulnerability was mentioned, discussed, or observed by the user.
  • Confirmed: The vulnerability has been validated from an analyst's perspective.
  • Published Proof of Concept: A public proof of concept is available for this vulnerability.
  • Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
  • Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
  • Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
  • Not confirmed: The user expressed doubt about the validity of the vulnerability.
  • Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.


Loading…

Detection rules are retrieved from Rulezet.

Loading…

Loading…