Search criteria
12 vulnerabilities found for game_networking_sockets by valvesoftware
FKIE_CVE-2020-6017
Vulnerability from fkie_nvd - Published: 2020-12-03 14:15 - Updated: 2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| valvesoftware | game_networking_sockets | * |
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FKIE_CVE-2020-6018
Vulnerability from fkie_nvd - Published: 2020-12-02 01:15 - Updated: 2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| valvesoftware | game_networking_sockets | * |
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FKIE_CVE-2020-6016
Vulnerability from fkie_nvd - Published: 2020-11-18 15:15 - Updated: 2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| valvesoftware | game_networking_sockets | * |
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FKIE_CVE-2020-6019
Vulnerability from fkie_nvd - Published: 2020-11-13 16:15 - Updated: 2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| valvesoftware | game_networking_sockets | * |
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CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from cvelistv5 – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
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CVE-2020-6018 (GCVE-0-2020-6018)
Vulnerability from cvelistv5 – Published: 2020-12-02 01:01 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
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CVE-2020-6016 (GCVE-0-2020-6016)
Vulnerability from cvelistv5 – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-590 - Free of Memory not on the Heap
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
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CVE-2020-6019 (GCVE-0-2020-6019)
Vulnerability from cvelistv5 – Published: 2020-11-13 15:03 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Severity ?
No CVSS data available.
CWE
- CWE-248 - Uncaught Exception
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
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CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from nvd – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
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CVE-2020-6018 (GCVE-0-2020-6018)
Vulnerability from nvd – Published: 2020-12-02 01:01 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
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CVE-2020-6016 (GCVE-0-2020-6016)
Vulnerability from nvd – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-590 - Free of Memory not on the Heap
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
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CVE-2020-6019 (GCVE-0-2020-6019)
Vulnerability from nvd – Published: 2020-11-13 15:03 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Severity ?
No CVSS data available.
CWE
- CWE-248 - Uncaught Exception
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
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| n/a | Game Networking Sockets |
Affected:
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