FKIE_CVE-2020-6016
Vulnerability from fkie_nvd - Published: 2020-11-18 15:15 - Updated: 2024-11-21 05:34
Severity ?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
References
Impacted products
| Vendor | Product | Version | |
|---|---|---|---|
| valvesoftware | game_networking_sockets | * |
{
"configurations": [
{
"nodes": [
{
"cpeMatch": [
{
"criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*",
"matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890",
"versionEndExcluding": "1.2.0",
"vulnerable": true
}
],
"negate": false,
"operator": "OR"
}
]
}
],
"cveTags": [],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
},
{
"lang": "es",
"value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la funci\u00f3n SNP_ReceiveUnreliableSegment(), conllevando a un subdesbordamiento de b\u00fafer en la regi\u00f3n heap de la memoria y una free() de memoria que no proviene de la pila, resultando en una corrupci\u00f3n de memoria y probablemente incluso una ejecuci\u00f3n de c\u00f3digo remota"
}
],
"id": "CVE-2020-6016",
"lastModified": "2024-11-21T05:34:59.260",
"metrics": {
"cvssMetricV2": [
{
"acInsufInfo": false,
"baseSeverity": "HIGH",
"cvssData": {
"accessComplexity": "LOW",
"accessVector": "NETWORK",
"authentication": "NONE",
"availabilityImpact": "COMPLETE",
"baseScore": 10.0,
"confidentialityImpact": "COMPLETE",
"integrityImpact": "COMPLETE",
"vectorString": "AV:N/AC:L/Au:N/C:C/I:C/A:C",
"version": "2.0"
},
"exploitabilityScore": 10.0,
"impactScore": 10.0,
"obtainAllPrivilege": false,
"obtainOtherPrivilege": false,
"obtainUserPrivilege": false,
"source": "nvd@nist.gov",
"type": "Primary",
"userInteractionRequired": false
}
],
"cvssMetricV31": [
{
"cvssData": {
"attackComplexity": "LOW",
"attackVector": "NETWORK",
"availabilityImpact": "HIGH",
"baseScore": 9.8,
"baseSeverity": "CRITICAL",
"confidentialityImpact": "HIGH",
"integrityImpact": "HIGH",
"privilegesRequired": "NONE",
"scope": "UNCHANGED",
"userInteraction": "NONE",
"vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H",
"version": "3.1"
},
"exploitabilityScore": 3.9,
"impactScore": 5.9,
"source": "nvd@nist.gov",
"type": "Primary"
}
]
},
"published": "2020-11-18T15:15:13.193",
"references": [
{
"source": "cve@checkpoint.com",
"tags": [
"Patch",
"Third Party Advisory"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"source": "cve@checkpoint.com",
"tags": [
"Exploit",
"Third Party Advisory"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
},
{
"source": "af854a3a-2127-422b-91ae-364da2661108",
"tags": [
"Patch",
"Third Party Advisory"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"source": "af854a3a-2127-422b-91ae-364da2661108",
"tags": [
"Exploit",
"Third Party Advisory"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"sourceIdentifier": "cve@checkpoint.com",
"vulnStatus": "Modified",
"weaknesses": [
{
"description": [
{
"lang": "en",
"value": "CWE-590"
}
],
"source": "cve@checkpoint.com",
"type": "Secondary"
},
{
"description": [
{
"lang": "en",
"value": "CWE-787"
}
],
"source": "nvd@nist.gov",
"type": "Primary"
}
]
}
Loading…
Loading…
Sightings
| Author | Source | Type | Date |
|---|
Nomenclature
- Seen: The vulnerability was mentioned, discussed, or observed by the user.
- Confirmed: The vulnerability has been validated from an analyst's perspective.
- Published Proof of Concept: A public proof of concept is available for this vulnerability.
- Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
- Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
- Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
- Not confirmed: The user expressed doubt about the validity of the vulnerability.
- Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.
Loading…
Loading…