CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from cvelistv5 – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
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Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
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Sightings
| Author | Source | Type | Date |
|---|
Nomenclature
- Seen: The vulnerability was mentioned, discussed, or observed by the user.
- Confirmed: The vulnerability has been validated from an analyst's perspective.
- Published Proof of Concept: A public proof of concept is available for this vulnerability.
- Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
- Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
- Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
- Not confirmed: The user expressed doubt about the validity of the vulnerability.
- Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.
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